Battle Station Weapons
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Battle Station Weapons
III. Weapons
IIIa. Cannons
Cannons are the benchmark for average range and damage; they are the most commonly used weapon in BS.
On offense, the attacker must ideally be fast enough to fire 3 volleys (fast as possible). On defense, the defender must ideally be at 50 speed.
AVG DMG = [(MIN DMG) + (MAX DMG)][(1.005)(GUN)] / 2
IIIb. Subcannons
Subcannons trade range for weight. They are used almost exactly like Cannons, but require more speed. Subcannons are often used to meet capacity requirements without sacrificing too much damage.
On offense, the attacker must ideally be fast enough to fire 3 volleys (fast as possible). On defense, the defender must ideally be at 50 speed.
AVG DMG = [(MIN DMG) + (MAX DMG)][(1.005)(GUN)] / 2
IIIc. Missiles
Missiles trade damage for range. In scenarios where speed is the deciding factor, missiles often outstrip all other weapons in damage.
On offense, the attacker must ideally be slow enough to deal 2-3 volleys to the defender while staying out of the range of his weapons. One can attack at 50 speed with Missiles as a means to scout, though you might have to re-equip right after. On defense, the defender must be as fast as possible. In Clan Wars, on offense, the attacker must ideally be at 50 speed; on defense, the defender must either be as fast as possible or ideally be slow enough to deal 2-3 volleys to the attacker while staying out of the range of his weapons.
AVG DMG = [(MIN DMG) + (MAX DMG)][(1.005)(GUN)+(1.0025)(NAV)] / 2
IIId. Rams
Rams trade range and weight for damage. The extreme damage of Rams is limited by their range; on offense, they must be fast enough to engage the enemy and on defense, they must be slow enough. They are the least viable and least used weapon in BS, commonly used alongside other weapons on defense or entirely on their own on offense.
On offense, the attacker must ideally be fast enough to fire 3 volleys (fast as possible). On defense, the defender must ideally be at 50 speed. In Clan Wars, on offense, the attacker must ideally have 80-100 speed to catch up to a 50 speed defender.
AVG DMG = [(MIN DMG) + (MAX DMG)][(1.005)(NAV)] / 2
IIIa. Cannons
Cannons are the benchmark for average range and damage; they are the most commonly used weapon in BS.
On offense, the attacker must ideally be fast enough to fire 3 volleys (fast as possible). On defense, the defender must ideally be at 50 speed.
AVG DMG = [(MIN DMG) + (MAX DMG)][(1.005)(GUN)] / 2
IIIb. Subcannons
Subcannons trade range for weight. They are used almost exactly like Cannons, but require more speed. Subcannons are often used to meet capacity requirements without sacrificing too much damage.
On offense, the attacker must ideally be fast enough to fire 3 volleys (fast as possible). On defense, the defender must ideally be at 50 speed.
AVG DMG = [(MIN DMG) + (MAX DMG)][(1.005)(GUN)] / 2
IIIc. Missiles
Missiles trade damage for range. In scenarios where speed is the deciding factor, missiles often outstrip all other weapons in damage.
On offense, the attacker must ideally be slow enough to deal 2-3 volleys to the defender while staying out of the range of his weapons. One can attack at 50 speed with Missiles as a means to scout, though you might have to re-equip right after. On defense, the defender must be as fast as possible. In Clan Wars, on offense, the attacker must ideally be at 50 speed; on defense, the defender must either be as fast as possible or ideally be slow enough to deal 2-3 volleys to the attacker while staying out of the range of his weapons.
AVG DMG = [(MIN DMG) + (MAX DMG)][(1.005)(GUN)+(1.0025)(NAV)] / 2
IIId. Rams
Rams trade range and weight for damage. The extreme damage of Rams is limited by their range; on offense, they must be fast enough to engage the enemy and on defense, they must be slow enough. They are the least viable and least used weapon in BS, commonly used alongside other weapons on defense or entirely on their own on offense.
On offense, the attacker must ideally be fast enough to fire 3 volleys (fast as possible). On defense, the defender must ideally be at 50 speed. In Clan Wars, on offense, the attacker must ideally have 80-100 speed to catch up to a 50 speed defender.
AVG DMG = [(MIN DMG) + (MAX DMG)][(1.005)(NAV)] / 2
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